AI Insights · Timothy · October 2024
Top Educational Games in South America Q3 2024: Unified Platform Analysis
Discover the performance trends of the top 5 educational games in South America during Q3 2024, with insights into downloads, revenue, and active users based on Sensor Tower data.
In the third quarter of 2024, the educational games market in South America saw notable performance from top applications across a unified platform. According to Sensor Tower data, these apps displayed varied trends in weekly downloads, revenue, and active user engagement.
Buddy.ai: Fun Learning Games by AI Buddy Inc. experienced a consistent stream of weekly downloads, peaking at approximately 124K in mid-August. The app maintained a strong revenue presence, closing the quarter with around $17.8K in the final week of September. Weekly active users showed a moderate decrease, starting from 199K and ending at around 202K.
Times Table - Learn Math from BrainSoft Apps noted an upward trend in weekly downloads, reaching a high of 93K in mid-August. Despite modest revenue figures, peaking at $65 in mid-September, the app achieved a growth in weekly active users, finishing the quarter with approximately 221K.
Minecraft Education from Mojang maintained steady weekly downloads, fluctuating around 70K to 76K. Revenue figures remained minimal, while weekly active users increased gradually from 226K to nearly 270K by the end of September.
Baby Games: Piano & Baby Phone by RV AppStudios showed a significant spike in downloads in late July, reaching nearly 100K, before stabilizing. The app did not generate revenue during this period, but active user numbers remained consistent, hovering between 157K and 165K.
Lastly, Kids Games: For Toddlers 3-5, also from RV AppStudios, experienced fluctuating download numbers, peaking at 87K in early July. Like Baby Games, this app did not report revenue but maintained a steady active user base, ending the quarter with around 236K users.
For more detailed insights and data, visit Sensor Tower.